Rigging

3 Key items to remember with rigging:
*Joint Orientation
*Rotation Order
*Gimbal

Consistency: Follow the same pipeline for all joint chains
  1. X points to the child joint/down the chain
  2. Y points up (against the resistance of gravity)
  3. Z points positive
DO NOT ROTATE JOINTS ...use the joint orient attribute to rotate. Rotate values on joints

Only Translate in X and set translate in local space while rigging