Saturday, September 17, 2011

Slow and Steady


Little by little I've been getting my model fine tuned. I spent a day or two on the bosom, and while I still have some awkward boobage going on, It's much better then it was. I've been working with my model mirrored, because it makes it so much easier (imho) to round when you can see both sides!

I made an executive decision to model slightly less realistic, and more stylized. (Shortened the torso slightly, elongating the legs, etc.) Because of this, I started to look more at the model instead of the reference picture, making sure it looked right, versus my drawing attempt. Still think the proportions feel slightly off and I'm trying to make it feel more... natural, instead of forced.

I also started trying to add some of the natural curves and definition. Now to move on to muscles! At least I think so... but have no idea where to start. Also, started noticing some n-gons that I don't know how to get rid of, without making tiny, beautiful triangles.

Trying to avoid face, ears, hands (fingers) and feet until I get the rest how I want it. Though, I'm worried about adding more definition, which would probably make the mentioned even more difficult. Hmmm. Also wondering, if I want to model clothes seperately, when should I start them, and should I try block style, or Maya's handy dandy fabric tools? Is fabric as bad as hair/fur/gravity? If this is the case, I just may change the clothing design...

Also, I say also an awful lot.

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