Sunday, September 11, 2011

Intro to Platform Gaming

I didn't get to spend a lot of time in Unity, but I did get a taste of how the tutorial will be working. The assets and scripts are all ready and basically I drag and drop things into the engine and onto assets and prefabs to make them work.

On one side, this isn't such a bad spot as it begins basic enough to learn the program itself. On the other, I want to know exactly how the scripts function. Being fairly straightforward Javascript, it wouldn't take too much effort to look them over, but I kind of wish the tutorial had me build them from scratch.

At this point we got the main character in the game and set up the differing camera views that will follow him, reminiscent of Ratchet and Clank. He can move around with either the arrow keys or wasd, and space makes him jump. The animations for each action were attached as they had been created in either Maya or 3DS Max.

If I figure out a better way to show progress, other than screenshots, I'll go to that. For now, that's all I got.

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